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This listing is for a copy of the digital PDF only.
The Black Wren is a GM-less, dice-less and even character-less RPG in which you play natural or social elements of a rural setting just before it is transformed by The Knell.
It’s a descriptive game in an impressionist way. You will need 3 to 5 players in order to play this game, for a session of about 2 hours. You’ll enjoy this game if you like nature and poetry.
During the course of the game, you’ll embody anaturalorsocial part of the environmentcalled “an element”. This element could be material or immaterial. It can represent a community or a spce. Examples include:
The game unfolds in scenes.During each scene, you’ll play in thepassive voice, givingdescriptionsthatrespondto each other.You’ll be encouraged tobuild upon whatothers saidto form acoherent narrative. When a scene ends, it marks the arrival ofthe Knell, amajor transformation of the elements!
This game is inspired by the atmosphere of Jean Giono’s bookA King Alone,the themes ofThe Man Who Spoke Snakishfrom Andrus Kivirhk and the aesthetics of the music from french folk band :Malicorne.
The zine features a complete game system plus everything you need to play your own game within its pages.
Written by Milouch with art by Nijelle and Milouch
This is the English version that was translated byCme Martin.
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